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Samek Gameplay Guides TFT Guide: Five Tips to Help Your Last Ranked Push in Set 3
By Josh Tyler 2 minutes ago Follow @joshetyler Tweet
With TFT Set 3 ending next week
we put out our final five tips to help you climb for your final rank of the season.
While all the buzz and discussion has been around TFT Set 4
for many Tacticians there is still the little matter of the end-of-set climb for TFT Set 3.
Soon, we will all be coming out of orbit and leaving the galaxy for a new adventure , but if you’re still just a bit short of your goal for Set 3 whether it be just hitting Gold, Diamond, or even Masters, here are five tips that can help you with your climb at the end of Set 3.1.
Limit the Number of Comps You’ll Play.
This is a strategy I’ve been adopting for the last several weeks.
Where I basically have a rotation of three comps that I will play: Slice-and-Dice Yi
Star Guardian/Sorcs, and Cybernetics.
I’ll generally make my decision of which one I am playing based on which units I’m getting, what other players are playing on their board and, most critically, the items I have gotten.
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This is the biggest key, to make sure that the comp you play from your limited pool synergizes with the items you get and your pool covers a wide variety of possible items.
I have the Yi comp for Recurve Bows and BF Swords
Star Guardians for Tears and NLRs, and Cybernetics if I get just a ton of random other items.
Make sure to develop a pool that can play with just about any item combination s you get!2.
Learn the Units that Best Use Items.
This is the second step from that first tip, learning how to optimize your comp once you’ve fully committed to it.
For instance, you need to learn what to do with Giants Belts if you’ve already committed to a Blademaster comp (stick them on your Shen) or who in a Star Guardian comp can use a Recurve Bow (Soraka is a good option).
You need to be able to adapt your comp to maximize the effectiveness of the items you get.3.
Know Your Level Breakpoints.
This is actually two tips because you need to know 1) at which levels your comp is strongest and 2) at which rounds you are going to spend money to level.
For instance, .
The Yi comp really comes online at Level 7 because you get six Blademasters plus Zed
You’re not really getting much more effectiveness out of the comp at that point so you need to run a Fast 8 leveling strategy and then basically spending the rest of the game banking and re-rolling.
On the other hand, you can get much more out of a Cybernetics comp by getting to Level 9, so you want to go with a much more standard leveling strategy so that you both have enough gold to level and also to survive long enough to reach level 9.4.
If You’re Behind Early, Push Your Levels.
One big mistake I often see is that players get too stuck on how their comp should work even when they’re behind.
If you lose 25 health before Krugs or 40 health by Raptors, you’re really not in a position to keep banking that your hyper roll comp is going to finally come online.
As a result, one of my biggest tips to climbing in TFT is to aim for home runs (getting 1st or 2nd in the lobby), but take the singles (4th and 5th) when you can ’t.
You just want to avoid striking out (getting 7th or 8th) and you do this by hitting the higher levels quicker than the other players, buying more 4 and 5-cost units that you can itemize for, and build a decent comp while you preserve your health .5.
Commit to Comps Hard, but Late.
When you finally determine which comp you want to go for, you need to go at it hard.
There can be no waffling, no hedging based on “well if I get a [insert item] on the next Carousel this would be a good [insert comp] game.” Instead, you need to commit to the comp you’ve been building in terms of champion buys and item pickups.
Next: TFT Tips for Beginners Part 1
the Basics You should, ideally, make the determination of which comp you are going to go after the Krug round.
By then, you should have between four and six item components, meaning you can create two or three completed items.
With these components, you should have a good idea of which type of items you can build going forward and also know which item you can build now.
I would recommend building at least one completed item by the start of Round 3 to start towards that comp.
If you can build a generic item like Guardian Angel or QSS, do so early, especially if you have two possible item paths you can take.
Then wait for the third Carousel and make the determination of what comp you would go at that point.
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